Streaming media protocols

Streaming media protocols: HTTP, RTMP, PNM, RTSP, MMS, RTSPU, RTSPT, MMSU, MMST

RTSP protocol is the default protocol for streaming Windows Media. RTSP protocol is also used for streaming RealMedia/RealVideo/RealAudio, streaming QuickTime video (.mov, .mp4, .sdp streams).

MMS protocol is used for streaming Windows Media only.

  1. RTSP using UDP is called RTSPU
  2. RTSP using TCP is called RTSPT
  3. MMS using UDP is called MMSU
  4. MMS using TCP is called MMST

PNM protocol is used for RealMedia/RealVideo/RealAudio streaming only. RTMP protocol is used for Flash audio and video streams only. Media files can also be streamed through HTTP or other protocols.

The majority of streams are streamed through HTTP, RTSP, MMS and RTMP. PNM protocol is usually not used on the newest servers, but such streams are not very rare.

HTTP Streaming

HTTP streaming is a mechanism for sending data from a Web server to a Web browser in response to an event. HTTP Streaming is achieved through several common mechanisms.

In one such mechanism the web server does not terminate the response to the client after data has been served. This differs from the typical HTTP cycle in which the response is closed immediately following data transmission.

The web server leaves the response open such that if an event is received, it can immediately be sent to the client. Otherwise the data would have to be queued until the client’s next request is made to the web server. The act of repeatedly queing and re-requesting information is known as a Polling mechanism.

Typical uses for HTTP Streaming include market data distribution (stock tickers), live chat/messaging systems, online betting and gaming, sport results, monitoring consoles and Sensor network monitoring.

HTTP protocol usually uses port 80 or 8080.

MMS – Microsoft Media Services

Microsoft’s streaming server uses the Microsoft Media Services (MMS) protocol (also called NetShow Services) to transfer unicast data. MMS can be transported via UDP or TCP (MMSU and MMST protocols). If the Windows Media Player client cannot negotiate a good connection using MMS over UDP, it will resort to MMS over TCP. If that fails, the connection can be made using a modified version of HTTP (always over TCP). This is not as ideal for streaming as MMS over UDP, but ensures connectivity nonetheless.

The default protocol for streaming Windows Media is not MMS, but RTSP.

The default port for MMS is 1755.

RTSP – Real Time Streaming Protocol

The Real Time Streaming Protocol (RTSP), developed by the IETF and published in 1998 as RFC 2326, is a protocol for use in streaming media systems which allows a client to remotely control a streaming media server, issuing VCR-like commands such as “play” and “pause”, and allowing time-based access to files on a server.

Some RTSP servers use RTP as the transport protocol for the actual audio/video data. Many RTSP servers use RealNetworks’s proprietary RDT as the transport protocol.

RTSP can be transported via UDP or TCP (RTSPU and RTSPT protocols).

The default port for RTSP is 554.

PNM/PNA

The first version of RealAudio used a proprietary protocol called PNA or PNM to send streaming audio data. RealNetworks later switched to the IETF standardized Real Time Streaming Protocol (RTSP), but they use RTSP only to manage the connection.

The default port for PNM is 7070.

RTMP – Real Time Messaging Protocol

Real Time Messaging Protocol (RTMP) Is a proprietary protocol developed by Adobe Systems (formerly developed by Macromedia) that is primarily used with Macromedia Flash Media Server to stream audio and video over the internet to the Adobe Flash Player client.

The default connection port for RTMP is 1935.

RTMPE – secure RTMP protocol. Uses encryption.